Lunar Magic

Lunar Magic is a level editor created by FuSoYa for Super Mario World[1] that allows the user to edit and create custom graphics, blocks, sprites, levels, backgrounds, music, overworld maps, and full title screen and credits.[2][3] The program is distributed as freeware and runs on Microsoft Windows and, through WINE, Linux.

Lunar Magic
Developer(s)FuSoYa
Initial releaseSeptember 24, 2000 (2000-09-24)
Stable release
3.33 / October 1, 2022 (2022-10-01)
Operating systemMicrosoft Windows, Linux, via Wine
TypeLevel editor
LicenseFreeware
Websitefusoya.eludevisibility.org/lm/index.html 

History

According to FuSoYa, he started the development of Lunar Magic for the Super Nintendo Entertainment System game Super Mario World, in February 2000,[4] with the first public release coming on September 24, 2000. FuSoYa, who coded the editor and reverse engineered the base game as a solo developer, also created Super Demo World as a way to showcase what the new editor was capable of creating.[5]

New releases with improvements have regularly come over the years, with the most recent update coming on October 1, 2022, to version 3.33. As of February 2023, it remains the only publicly released level editor for Super Mario World.

Version history

Version Date Changelog
1.00 September 24, 2000
  • First release
1.01 October 2, 2000
  • Option for using joined GFX files
  • Add Layer 3 options
1.02 October 10, 2000
  • Implemented Enhanced Level Management
1.10 December 25, 2000
1.20 May 20, 2001
1.30 September 24, 2001
1.40 December 25, 2001
1.50 September 24, 2002
1.60 September 24, 2003
1.63 September 24, 2005
1.64 September 24, 2009[6]
1.70 April 1, 2010[7]
  • Introduces a (optional, but enabled by default) modified tilemap update system, allowing the user to use two additional graphics files in levels.
2.00 May 5, 2012[8]
2.10 December 25, 2012
  • Ability to use x2 zoom
  • New 8x8 tile selector
  • New Map16 editor
2.43 December 25, 2016
2.53 February 9, 2018
3.00 December 25, 2018
  • New FG/BG init system[9]
  • Modification to game engine to allow custom horizontal level sizes
3.11 February 9, 2020
3.20 September 24, 2020
  • Fix an issue with .s16 file
3.21 October 24, 2020
3.30 May 1, 2021
3.31 September 24, 2021
3.32 September 24, 2022
3.33 October 1, 2022

Reception

Reception for Lunar Magic has been positive. Kotaku praised it, noting it was a "Cool level editor for Super Mario World" and stated "Lunar Magic is sure to revive the seemingly, never-flagging love for the ultimate side-scroller." Boing Boing thanked the editor's creator for making it.[10] Simon Carless' 2005 book Gaming Hacks by O'Reilly Media describes it as "One of the most spectacular, fully formed level editor hacks of all time".[2] 1UP.com stated that "This unprecedented editor allows for easy creation of brand new levels for Super Mario World."[1]

The website Super Mario World Central, or SMW Central, was created in 2006 and is mostly dedicated to showing off ROM hacks made using Lunar Magic.

See also

References

  1. "Super Mario World Turns 20 from". 1UP.com. Archived from the original on 2015-07-22. Retrieved 2013-02-10.
  2. Carless, Simon (2004). Gaming Hacks. O'Reilly Media. p. 270. ISBN 9780596007140.
  3. "Lunar Magic". SnesLab. Retrieved 2023-01-05.
  4. "FuSoYa's Niche - Lunar Magic SMW Editor Introduction". fusoya.eludevisibility.org. FuSoYa. Retrieved 29 June 2020.
  5. Q (2016-07-16). "Interview — FuSoYa, creator of Lunar Magic, the Super Mario World editor". Q's Gaming Corner. Retrieved 2023-01-05.
  6. "FuSoYa's Niche". 2012-11-24. Archived from the original on 2012-11-24. Retrieved 2021-02-26.
  7. "FuSoYa's Niche". 2010-04-01. Archived from the original on November 13, 2021. Retrieved 2022-10-06.
  8. "FuSoYa's Niche". 2017-06-09. Archived from the original on 2017-06-09. Retrieved 2021-02-26.
  9. "FuSoYa's Niche". fusoya.eludevisibility.org. Retrieved 2021-02-26.
  10. Cory Doctorow at 3:26 am Thu, Oct 20 (19 October 2005). "Super Mario World level-editor". Boing Boing. Retrieved 2013-02-10.
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